27/08
Real roads, real speed limits…
What do you do if you want to bring up the notion of speeding again?
One of the most effective ways to talk to people about their behaviour is to point out potential problems while ‘caught in the act’. But it’s kind of hard to create situations where people can speed all they want, or is it?
Gamers do know the difference between real life and their game environment, and are perfectly capable of making the distinction, it just helps to point it out again.
And production costs for large format billboards are on the lighter side in Burnout Paradise, Need for Speed, Project Gotham Racing, Trackmania United, Toca Race Driver and MX vs ATV…
Posted by Yves Van Landeghem
